#pragma once
#include "PowerUp.h"
#include "RenderHelper.h"
#include "tiles.h"
#include "player.h"

class CLever:
	public CPowerUp
{
public:
	CLever(void);
	~CLever(void);
	void Update();
	void Draw(HDC graphics);
	void Init(int worldX, int worldY, CPlayer* playerPtr, Tiles* tilesPtr);

	HANDLE* images;
	Tiles* tiles;
	CPlayer* player;
};
